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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

Think of the hyper-stylized drone shots in Netflix’s Our Planet rip-offs. Think of ambient lo-fi playlists with anime loops on YouTube. Think of those endless “cinematic” travel vlogs or the 10-hour “cozy fantasy tavern” ambience videos. They are the digital equivalent of patterned wallpaper: pleasant, repetitive, and fundamentally surface-level .

Here’s a thoughtful take on and its relationship with popular media — structured as a short critical piece. Title: The Rise of Wallpaper Content: When Popular Media Chooses Vibe Over Value

In the golden age of prestige television and cinematic universes, popular media has quietly birthed a strange new creature: . It’s content you don’t watch so much as absorb — playing in the background while you scroll, cook, or fold laundry. It’s visually lush, narratively thin, and designed not to be missed, but to be felt .

The good piece in all this? Wallpaper entertainment acknowledges a truth that high art often denies: Popular media, at its most generous, provides a soft place to land after cognitive overload.

But here’s the tension: popular media giants have recognized that wallpaper content isn’t a bug — it’s a feature. Streaming services now optimize for “second-screen viewing,” where the primary screen is your phone and the TV becomes mood lighting. Marvel movies, once demanding spectacles, are now often consumed as visual comfort food. TikTok’s “slime videos” and “satisfying compilations” strip away narrative entirely, leaving only texture, rhythm, and relief.

So yes, enjoy the ambient cut. Let the slow TV river flow. But once in a while, turn off the wallpaper, sit in the quiet, and demand something that asks you to lean in . That’s not entertainment — that’s engagement. And popular media still owes us some of that, too. Would you like a shorter version, or one focused on a specific medium (e.g., video games, TikTok, streaming TV)?

The bad piece? When wallpaper becomes the dominant mode — when every show is “cozy,” every film is “vibes,” and every album is “lo-fi beats to relax/study to” — we risk forgetting that friction, silence, and difficulty also have value. A wall covered in pretty paper is still just a wall. And a culture that only consumes wallpaper content may eventually forget how to build a window.


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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