Vk-khr-create-renderpass-2-extension-name

During command buffer recording:

VkResult vkCreateRenderPass2KHR( VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass ); void vkCmdBeginRenderPass2KHR( VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo ); vk-khr-create-renderpass-2-extension-name

If you are writing a Vulkan renderer today, the version 2 render pass functions unless you are strictly maintaining a legacy codebase. const VkRenderPassCreateInfo2KHR* pCreateInfo

void vkCmdEndRenderPass2KHR( VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo ); const VkAllocationCallbacks* pAllocator

Here’s a technical write-up on the extension, focusing on its purpose, key features, and why it replaces the original vkCreateRenderPass . VK_KHR_create_renderpass2 – Write-Up Overview Extension Name: VK_KHR_create_renderpass2 Date of Promotion: 2018 (originally an extension, later promoted to Vulkan 1.2 core) Dependencies: Vulkan 1.0, VK_KHR_get_physical_device_properties2 (for some features) Associated Core Version: Vulkan 1.2 (functionality included as core)