[State 6000, Remove] type = DestroySelf trigger1 = root, stateno = 0 trigger1 = root, var(1) != 1 ignorehitpause = 1
; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ...
[Arcade] intro.storyboard = ending.storyboard = ; ============================================ ; Vegeta - All Forms (MUGEN 1.0) ; Variables: ; var(1): Form ID ; 0 = Base, 1 = SSJ, 2 = SSJ2, 3 = Majin, 4 = SSG, 5 = SSB ; var(2): Power level check timer ; ============================================ [Defaults] ; Common states are inherited from common1.cns vegeta all forms mugen
[Info] name = "Vegeta - All Forms" displayname = "Vegeta (All Forms)" versiondate = 04,14,2026 mugenversion = 1.0 author = "MUGEN Community" pal.defaults = 1,2,3,4,5,6 [Files] cmd = Vegeta_AllForms.cmd cns = Vegeta_AllForms.cns st = Vegeta_AllForms.cns stcommon = common1.cns sprite = Vegeta_AllForms.sff anim = Vegeta_AllForms.air sound = Vegeta_AllForms.snd pal1 = Vegeta_Base.act pal2 = Vegeta_SuperSaiyan.act pal3 = Vegeta_SuperSaiyan2.act pal4 = Vegeta_Majin.act pal5 = Vegeta_SuperSaiyanGod.act pal6 = Vegeta_Blue.act
[State 0, Form Stats] type = VarSet trigger1 = var(1) = 0 ; Base var(5) = 100 ; Attack mul var(6) = 100 ; Defense mul ignorehitpause = 1 [State 6000, Remove] type = DestroySelf trigger1 =
; ============================================ ; Statedef 0 (Idle) - Stats per form ; ============================================ [Statedef 0] type = S movetype = I physics = S juggle = 0 velset = 0,0 ctrl = 1 anim = 0 poweradd = 0
; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2 stateno = 0 trigger1 = root
[State 0, Majin Stats] type = VarSet trigger1 = var(1) = 3 var(5) = 200 var(6) = 80 ; Glass cannon ignorehitpause = 1
[State -2, Auto-Transform to SSG] type = ChangeState triggerall = var(1) = 3 triggerall = power >= 6000 value = 3003 ignorehitpause = 1
[State 3000, End] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1
[State 0, SSJ Stats] type = VarSet trigger1 = var(1) = 1 var(5) = 130 var(6) = 110 ignorehitpause = 1