Updated Best Doors---- | Script

-- GUI Button Click ToggleButton.MouseButton1Click:Connect(function() Settings.NoClip = not Settings.NoClip if Settings.NoClip then ToggleButton.Text = "No Clip: ON (press N)" else ToggleButton.Text = "No Clip: OFF (press N)" end end)

-- Instant Revive if Settings.InstantRevive then LocalPlayer.CharacterAdded:Connect(function(char) wait(0.1) local humanoid = char:WaitForChild("Humanoid") humanoid.BreakJointsOnDeath = false humanoid.Health = 100 updateStatus("Instant Revive: Respawned") end) end

-- Auto Wardrobe (get all items at start) if Settings.AutoWardrobe then local function getItem(itemName) for _, v in pairs(workspace:GetDescendants()) do if v.Name == itemName and v:IsA("Tool") and v.Parent ~= LocalPlayer.Character then local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then v.Parent = LocalPlayer.Backpack wait(0.1) end end end end end spawn(function() wait(2) local items = "Crucifix", "Lighter", "Lockpick", "Vitamins", "Flashlight" for _, item in pairs(items) do getItem(item) wait(0.3) end updateStatus("Auto Wardrobe: Items collected") end) end UPDATED BEST DOORS---- Script

Copy and paste this into any supported executor (like Synapse X, Krnl, Scriptware, or Hydrogen):

-- Create GUI local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Title = Instance.new("TextLabel") local ToggleButton = Instance.new("TextButton") local Status = Instance.new("TextLabel") -- GUI Button Click ToggleButton

-- Figure Bypass (disable figure hearing/sight) if Settings.FigureBypass then local function bypassFigure() for _, figure in pairs(workspace:GetDescendants()) do if figure.Name == "Figure" and figure:FindFirstChild("FigureRagdoll") then local humanoid = figure:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 0 end local hearing = figure:FindFirstChild("Hearing") if hearing then hearing:Destroy() end end end end spawn(function() while Settings.FigureBypass do bypassFigure() wait(1) end end) end

Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(40,40,40) Title.Size = UDim2.new(1,0,0,30) Title.Text = "DOORS SCRIPT [UPDATED]" Title.TextColor3 = Color3.fromRGB(255,255,255) Title.Font = Enum.Font.GothamBold Title.TextSize = 16 "Flashlight" for _

-- No Key Needed if Settings.NoKeyNeeded then local oldunlock oldunlock = hookfunction(LocalPlayer.PlayerGui.GameUI.Interaction.Trigger, function(self, ...) local args = ... if self.Name == "Lock" then return end return oldunlock(self, ...) end) updateStatus("No Key Needed: ON") end

-- Highlight Hiding Spots if Settings.HighlightHidingSpots then for _, v in pairs(workspace:GetDescendants()) do if v.Name == "Closet" or v.Name == "Bed" then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.FillColor = Color3.fromRGB(0,255,0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255,255,255) end end updateStatus("Hiding Spots Highlighted") end

-- Auto Hide on Rush if Settings.AutoHideOnRush then local function hideFromRush() for _, v in pairs(workspace:GetDescendants()) do if v.Name == "Rush" and v:IsA("Model") then for _, closet in pairs(workspace:GetDescendants()) do if (closet.Name == "Closet" or closet.Name == "Bed") and (LocalPlayer.Character.HumanoidRootPart.Position - closet.Position).Magnitude < 10 then local clickDetector = closet:FindFirstChild("ClickDetector") if clickDetector then fireclickdetector(clickDetector) updateStatus("Auto Hide: Hid from Rush") wait(3) end end end end end end spawn(function() while Settings.AutoHideOnRush do hideFromRush() wait(0.5) end end) end

-- Unlock All Drawers local function unlockDrawers() for _, drawer in pairs(workspace:GetDescendants()) do if drawer.Name == "Drawer" and drawer:FindFirstChild("ClickDetector") then fireclickdetector(drawer.ClickDetector) end end end spawn(function() while true do unlockDrawers() wait(2) end end)

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