Travian Offense Calculator Apr 2026

You need to destroy a building level:

Wall_Damage = (Attacker_Total_Attack / Defender_Total_Defense) × 10 (levels destroyed) (Heavily simplified – real formula is more complex.) Each catapult hits a random building within target category (e.g., resource, military, wall). Chance to hit intended target = 0.7 - (0.03 × number_of_targetable_buildings) . travian offense calculator

Attacker_Loss_% = (Defender_Total_Defense / Attacker_Total_Attack) ^ 1.5 (capped) But real simulators use the (randomized within ±10%). You need to destroy a building level: Wall_Damage

Attacker infantry attack = 180,000 → ratio = 0.48 → attacker loses badly. Attacker infantry attack = 180,000 → ratio = 0

TotalAttack = SUMPRODUCT(B2:B10, C2:C10) TotalDefenseInf = SUMPRODUCT(defender_counts, defender_inf_def) * (1 + wall_bonus) Winner = IF(TotalAttack > TotalDefenseInf, "Attacker", "Defender") Losses_Attacker = attacker_counts * (defense / attack)^1.5 (cap at 0.95) For advanced, use lookup tables for all tribes and units. | Tribe | Infantry attack | Cavalry attack | |-------|----------------|----------------| | Teuton – Axeman | 60 | – | | Teuton – Paladin | – | 55 | | Roman – Imperian | 70 | – | | Roman – Equites Imperatoris | – | 120 | | Gaul – Swordsman | 65 | – | | Gaul – Theutates Thunder | – | 90 |

Wall_Bonus = (Wall_Level^2) × Unit_Defense_Bonus_Factor Example: Stone wall level 20 → +400% defense for Teuton troops.

Attacker cavalry attack = 55,000 → ratio = 0.08 → all cavalry die.