You’ll fight three types of infected (Runners, Clickers, Bloaters) and two types of human enemies (hunters and military). By hour 12, engagements start to feel repetitive. The DLC Left Behind introduces a clever encounter mixing human and infected enemies, but the main game underutilizes this idea.
9/10 (emotional impact and writing) Gameplay: 7.5/10 (tense but repetitive) Overall: 8.5/10 – A flawed masterpiece that earns its place in gaming history. The Last of Us
Allies like Ellie are invisible to enemies (they won’t be spotted even when walking in front of a guard), which breaks immersion. Enemy pathfinding is predictable once you learn the patterns, and some stealth sections rely on trial-and-error rather than consistent rules. You’ll fight three types of infected (Runners, Clickers,
God of War (2018), A Plague Tale: Innocence , The Walking Dead (Telltale), Resident Evil 4 (for tension, not tone). 9/10 (emotional impact and writing) Gameplay: 7