| Archetype | Starting Bonuses | Best Strategy | |-----------|----------------|----------------| | | +20 Health, +10 Warmth, -20 Mental | Combat & intimidation | | Failed Academic | +15 Mental, +10 Barter, -20 Warmth | Crafting & trading | | Runaway Teen | +10 Stealth, +5 Luck, -10 Hunger | Scavenging & avoiding fights |
Developer: JTStudio Version: 0.8.3 Beta Platform: PC (Windows / Linux via Wine) / Ren'Py Engine Genre: Survival Simulation / Management / Dark Humor 1. Introduction & Game Overview The Bum is a gritty, turn-based survival simulator where you control a homeless individual trying to survive, thrive, and ultimately escape the streets. Unlike many "hobo simulators," this game leans into resource management, risk/reward choices, mental health, and faction reputation. The Bum -v0.8.3 Beta- By JTStudio
| Stat | Range | Effect | |------|-------|--------| | | 0-100 | Combat & sickness. Below 20 = critical. | | Hunger | 0-100 | Above 80 = well-fed. Below 20 = starving (-5% action success). | | Thirst | 0-100 | Below 30 = penalties. 0 = death in 2 turns. | | Warmth | 0-100 | Below 40 = health drain at night. Above 80 = attracts attention. | | Mental | 0-100 | Below 30 = hallucinations, random events. Above 70 = better barter prices. | | Dirt | 0-100 | Above 60 = guards & merchants refuse interaction. | | Archetype | Starting Bonuses | Best Strategy
(Stealth + Luck) / 2 + 10% base.
| Action | AP Cost | Typical Yield | Risk | |--------|---------|---------------|------| | Scavenge Dumpster | 4 AP | 1-3 random items | Low (5% injury) | | Panhandle | 3 AP | $2-15 | Medium (10% fine) | | Craft (basic) | 2 AP | 1 item | None | | Sleep (unsafe) | 5 AP | +30 Health, +20 Mental | High (20% robbed) | | Sleep (safe) | 6 AP | +40 Health, +25 Mental | None (requires shelter) | | Talk to faction NPC | 2 AP | +5 rep, sometimes items | Low | | Binge drink | 3 AP | +15 Mental, -10 Health | Addiction risk | | Stat | Range | Effect | |------|-------|--------|
| Zone | Risk Level | Main Resources | Special Feature | |------|------------|----------------|------------------| | | Low | Cardboard, cans, rags | Safe sleeping (no raids) | | Subway Tunnels | Medium | Bottles, change, rats | Faction: Sleepers | | Downtown Alley (new) | High | Electronics, meds | Faction: Dump Rats | | Mission Shelter | Low | Food, clothes, bible | Faction: Priests | | Dumpster Row | Medium | Food scraps, chemicals | Crafting station | | Construction Site | High | Tools, copper wire | Night guard patrol | | Rooftop Garden | Locked (requires ladder) | Herbs, clean water | Mental health boost | Tip: The Downtown Alley has a 25% chance of a "Cop Sweep" event – leave before turn 15 or face arrest. 5. Daily Loop: Actions & Energy Each day is divided into 3 turns (Morning, Afternoon, Night). You have 10 Action Points (AP) per turn.
4–6 hours (first run), 2–3 hours (experienced).