We also fixed a particularly annoying bug where visitors would forget that space has no air.

We’ve just pushed v0.11.14 live. While we are hard at work on the next major feature drop (more on that soon), we wanted to clear out the backlog of performance bottlenecks and community-reported bugs. This patch is all about making your late-game colonies run smoother.

focuses on the invisible backbone of the game: performance. You should notice fewer stutters when 50+ bots are recalculating paths simultaneously.

While we continue construction on the Alien Ecosystems update, we wanted to release a quality-of-life patch to keep your current colonies running smoothly.

This is a maintenance patch focused on: ✅ Optimizing bot pathfinding (less lag) ✅ Fixing trade ship visitor AI ✅ Tweaking fire/decompression logic ✅ Various localization fixes

"Grab v0.11.14 on Steam now. Stay efficient, Captains." 4. Twitter/X & Discord Announcment (Short) 🧵 Thread Starter: Stardeus v0.11.14 is rolling out now.

Fire spreading. "And fire physics got a tweak. Decompression now feeds the flames instead of killing them."

Update your game and let us know if the performance feels snappier.

Reminder: This is a stability patch. The Alien Ecosystem update (v0.12) is still cooking. Visual: Gameplay footage of a messy spaceship on fire, then cutting to smooth gameplay.

"Stardeus just dropped v0.11.14, and if your late-game colony has been chugging like a broken engine, this one is for you."

Hello Captain,