Playful, energetic. 6. Harem Ending Conditions: Max affection with Kokoro, Sana, Aoi, Kotonoha, and Sekai simultaneously; make very specific choices at the festival.
Makoto stays faithful to Kotonoha. She becomes more confident. The ending is a direct parallel to her good ending in School Days – no tragedy.
Manipulative, cold. 9. Makoto Alone / Friendzone Ending Conditions: Fail to raise any girl’s affection high enough; spend time alone or with male friends (e.g., Taisuke). shiny days all endings
Makoto ends summer with no girlfriend. He watches fireworks alone. The girls pair off with other guys (offscreen).
A new short epilogue where Makoto reflects on all possible relationships. He decides to pursue Kokoro seriously, but the ending implies he will meet all heroines again in different timelines. Meta-commentary on visual novel routes. Playful, energetic
Comedy, fanservice. 7. Bad Ending – Yandere Kotonoha Conditions: Cheat on Kotonoha openly; choose other girls repeatedly; trigger her jealousy events.
All five girls agree to share Makoto (comically). The ending shows a group date and Makoto panicking over the logistics. Makoto stays faithful to Kotonoha
Makoto helps Sana overcome her fear of competitive swimming. They become a couple. Ends with a beach date and a kiss.