Under the guidance of a mysterious man called "The Professor", a group of robbers, Tokyo, Rio, Berlin, Nairobi, Denver, Moscow, Oslo, and Helsinki, invade the Royal Mint of Spain and take hold of 67 hostages as part of their plan to print, and escape with, €2.4 billion. Raquel Murillo, a police investigator is put in charge of the case, unaware that the mastermind is closer than she could ever imagine.
Un enigmático hombre que se presenta como “el profesor” forma un equipo con 8 ladrones con el propósito de dar el mayor golpe de la historia con un atraco a la Fábrica de moneda y timbre. El equipo se instala en la fábrica secuestrando 67 rehenes y comienza a imprimir dinero. Raquel Murillo, la inspectora puesta a cargo del caso, no sabe que el cerebro detrás del atraco está más cerca de lo que se podrá imaginar.
[competitive] deterministic = enabled shared_memory = enabled Run:
C:\StarCraft_SGI\BWAPI.dll C:\StarCraft_SGI\BWAPI_Injector.exe ... Located in bwapi_data/ or root. Minimal AI tournament settings:
| Property | Details | |----------|---------| | Full name | sgi-bwapi-s-win-64bit.zip | | Type | BWAPI 4.x+ compatible 64‑bit DLL + injector bundle | | Target | StarCraft: Brood War v1.16.1 (or specific SGI‑patched exe) | | Key feature | Built for SGI – a headless, replay‑focused, deterministic launcher for StarCraft AI matches | | Difference from stock BWAPI | Optimized for multi‑instance, reduced overhead, no GUI, deterministic replay | sgi-bwapi-s-win-64bit.zip
Chaoslauncher_SGI.exe --instance 1 --map maps/(4)LostTemple.scm --ai Steamhammer | Feature | Standard BWAPI (32‑bit) | sgi-bwapi-s-win-64bit | |---------|------------------------|------------------------| | Process bitness | 32‑bit | 64‑bit | | Max AI memory | ~2GB | >128GB (theoretical) | | Multi‑instance | Unstable | Native support | | Replay determinism | Partial | Strict (SGI) | | Chaoslauncher | Required | Optional (own injector) | | GUI overlay | Yes | Disabled | | Performance | Good | Better (no GUI, SSE2/AVX) | 7. Common Use Cases ✅ AI Tournament Runner (headless) for /L %i in (1,1,8) do start BWAPI_Injector.exe --instance %i --map round%i.scm --ai MyBot.dll ✅ Replay analysis (deterministic) BWAPI_Injector.exe --replay file.rep --no-sound --no-graphics ✅ Debugging AI modules BWAPI_Injector.exe --ai MyBot.dll --attach-console --log-level DEBUG 8. Troubleshooting | Problem | Likely cause | Solution | |---------|--------------|----------| | Failed to inject BWAPI | StarCraft not 64‑bit | Run dumpbin /headers starcraft.exe → check “machine x64” | | AI module crashes | Mixed 32/64‑bit AI DLL | Recompile AI module as x64 | | No maps found | Wrong map path | Use absolute paths or set map_search_path in bwapi.ini | | SGI launcher missing | You extracted wrong ZIP | Download full SGI pack (not just BWAPI DLL) | | Determinism mismatch | Different StarCraft.exe versions | Ensure all instances use identical SGI‑patched exe | 9. Building from Source (Advanced) If you have the source (typically from a private SGI fork of BWAPI):
[config] auto_menu = disabled auto_restart = enabled wait_for_enter = disabled map_hash_check = disabled ai = modules\MyBot.dll [features] user_input = disabled complete_map_information = enabled set_local_speed = false Common Use Cases ✅ AI Tournament Runner (headless)
BWAPI_Injector.exe --load-module modules\Steamhammer.dll --wait-for-game For SGI launcher:
This build is for normal human play – it is for AI tournaments (e.g., SSCAIT, COG‑AI, Brood War AI ladder). 2. What’s inside the ZIP? Extract and you typically see: Brood War AI ladder).
sgi_patch.exe --target starcraft.exe --64bit Extract directly into your StarCraft folder:
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