GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


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Gives you a window and OpenGL context with just two function calls
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Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
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Support for multiple windows, multiple monitors, high-DPI and gamma ramps
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Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
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Comes with a tutorial, guides and reference documentation, examples and test programs
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Open Source with an OSI-certified license allowing commercial use
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Access to native objects and compile-time options for platform specific features
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Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

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And if you want to know what they are doing next weekend? You’ll have to subscribe. The pineapple is waiting. Disclaimer: Names and identifying details have been changed to protect the privacy of the subjects. The subject matter is intended for educational and entertainment purposes regarding digital media trends.

"Swinging was the last place without phones. Now these influencers bring cameras into the playroom. New couples feel pressured to perform for content instead of connecting for pleasure."

This is the story of how they turned hotel room hookups into a six-figure empire, and why the "lifestyle" is the final frontier of creator authenticity. Before OnlyFans, swinging was an analog activity. It involved coded language on Craigslist, discrete tokens dropped in bowls at meet-and-greets, and the unspoken rule: What happens in the playroom, stays in the playroom.

They launched their OnlyFans page with a simple value proposition: The Content Strategy: More "Real Housewives" than "Bang Bus" What makes their rise remarkable is their rejection of traditional adult video tropes. They don't produce "scenes." They produce episodes. 1. The "Audition" Diaries Unlike standard creators who film with the same partner repeatedly, Jessica and Marco have to find third and fourth parties who are willing to be on camera. Their most viral content series isn't the sex—it's the screening process. They film their phone calls, their Zoom vetting sessions, and the infamous "drinks at a dive bar" meeting. SexxxySoccerMom OnlyFans First Ever Swinger Org...

They are currently in talks with a developer to create a "Swinger Creator" badge that syncs with dating apps. If it works, they won't just be the first swinger social media stars. They will be the infrastructure of the entire modern lifestyle movement. What Jessica and Marco have proven is that in the age of AI-generated porn and scripted reality, the most valuable asset is uncomfortable honesty . We don't pay to see their bodies; we pay to see their negotiations.

The "this" they were referring to was a dynamic rarely depicted accurately in porn. Mainstream adult films show swingers as robotic, over-lubricated actors in a sterile mansion. Jessica and Marco wanted to show the real swinger experience: the awkward small talk in the hot tub, the negotiation of boundaries, the laughter when someone loses an earring in the sheets, and the jealousy checks in the car ride home.

"Jessica and Marco saved the lifestyle during COVID. When clubs closed, they created virtual meetups. They normalized vetting and STI testing on camera. They made it safe to ask 'dumb questions.'" And if you want to know what they are doing next weekend

"The biggest fear in swinging is catfishing, liars, and cheaters," Marco explains. "If a couple has an active OF page with six months of history, you know they are real, you know they are tested, and you know they are serious. We are building the LinkedIn for the bedroom."

They have built a career not on the sex itself, but on the conversation before and after the sex. In a world starved for genuine human connection—even (or especially) the kinky kind—the first swinger influencers didn't win because they were the hottest. They won because they were the realest.

Enter Jessica and Marco (pseudonyms requested for family privacy, though their handles are now legendary in the lifestyle community). Two years ago, they were a typical married couple in their early 40s with a shared secret: they loved swapping partners at private, invite-only clubs. Today, they are the undisputed kings and queens of a new genre— Disclaimer: Names and identifying details have been changed

In the golden age of digital intimacy, the line between "adult entertainer" and "social media influencer" has not only blurred—it has been completely erased. We have seen the rise of the "Faceless Creator," the "MILF next door," and the "Fitness Freak who also does OF." But until recently, one niche remained surprisingly untapped by the mainstream content machine: the authentic, lifestyle-swinging couple.

Jessica, a former marketing executive, saw the flaw in that logic. "We realized we were already documenting our vanilla lives for Instagram," she says over a Zoom call (she keeps her camera off). "We’d go to Hedonism in Jamaica, take sexy Polaroids for ourselves, and come home. One night, Marco joked, 'If I have to pay for Netflix, someone should pay to watch us do this .'"

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.