Roblox Noclip And Fly Script Link

-- Fly variables local flying = false local speed = 50 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1, 1, 1) * 1e5

-- NoClip variables local noclip = false local originalCanCollide = {}

-- Toggle noclip local function toggleNoclip() noclip = not noclip setNoclip(noclip) if noclip then print("NoClip ON") else print("NoClip OFF") end end roblox noclip and fly script

-- NoClip + Fly Script for Roblox -- Press 'X' to toggle fly, 'C' to toggle noclip

-- Fly update function local function updateFly() if not flying then return end bodyVelocity.Parent = rootPart local moveDirection = Vector3.new() -- W A S D + Space + Ctrl if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + rootPart.CFrame.LookVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - rootPart.CFrame.LookVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - rootPart.CFrame.RightVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + rootPart.CFrame.RightVector end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit end bodyVelocity.Velocity = moveDirection * speed end -- Fly variables local flying = false local

-- Reset handling player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") flying = false noclip = false saveCollisionState() end)

-- Save original CanCollide state for all body parts local function saveCollisionState() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then originalCanCollide[part] = part.CanCollide end end end 0) end if moveDirection.Magnitude &gt

-- Stop fly local function stopFly() if not flying then return end flying = false humanoid.PlatformStand = false bodyVelocity.Parent = nil end

-- Hotkey setup game:GetService("UserInputService").InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.X then toggleFly() elseif input.KeyCode == Enum.KeyCode.C then toggleNoclip() end end)

local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart")

This will only work in games or exploits that allow script execution (e.g., Synapse, Krnl, ScriptWare). Use only in private servers or single-player experiences to avoid bans.