Roblox - Advanced Weed Blunt System Review
local passOutTag = Instance.new("BoolValue") passOutTag.Name = "PassedOut" passOutTag.Parent = char
-- Tool activation local function onToolEquipped(tool) if tool:GetAttribute("BluntType") == "WeedBlunt" then activeBlunt = tool end end Roblox - Advanced Weed Blunt System
-- Camera sway if intensity > 0.1 then RunService:BindToRenderStep("WeedSway", 100, function(dt) local swayX = math.sin(tick() * 5) * intensity * 2 local swayY = math.cos(tick() * 4.3) * intensity * 1.5 workspace.CurrentCamera.CFrame *= CFrame.Angles(0, math.rad(swayX), math.rad(swayY)) end) else RunService:UnbindFromRenderStep("WeedSway") end end local passOutTag = Instance
function HighnessManager:AddHighness(player, amount) local highness = player:FindFirstChild("Highness") if not highness then return end highness.Value = math.min(BluntData.BluntConfig.HighnessMax, highness.Value + amount) self:UpdateClient(player, highness.Value) 0.1 then RunService:BindToRenderStep("WeedSway"
local Players = game:GetService("Players") local Debris = game:GetService("Debris") local HighnessManager = {}
return HighnessManager Handles UI, input, and visual effects.
function HighnessManager:Init(player) local highness = Instance.new("NumberValue") highness.Name = "Highness" highness.Value = 0 highness.Parent = player