Psnuser.c

Psnuser.c

if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;

const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;

#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0;

int psn_get_friends(PsnFriend *friends, int max_friends) if (!g_is_logged_in 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success psnuser.c

out[len - 1] = '\0';

if (psn_login("test@psn.com", "mypassword") == 0) printf("Welcome, %s!\n", psn_get_current_user()->online_id);

// Internal helper prototypes static int validate_token(const char *token); static void generate_session_id(char *out, size_t len); typedef struct char user_id[32]; char online_id[64]; char country[4]; int age; char avatar_url[256]; PsnUser; typedef struct char session_token[128]; time_t expires_at; char ip_address[46]; PsnSession; if (psn_login("user@example

typedef struct char friend_id[32]; char online_id[64]; int is_online; PsnFriend; 4.1 Initialize / Shutdown void psn_init(void) memset(&g_current_user, 0, sizeof(PsnUser)); memset(&g_active_session, 0, sizeof(PsnSession)); g_is_logged_in = 0; printf("[PSN] User module initialized.\n");

#include <curl/curl.h> static size_t write_callback(void *data, size_t size, size_t nmemb, void *userp) // Append to response string

static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10); "pass") != 0) fprintf(stderr

printf("[PSN] Logged out.\n"); int psn_is_session_valid(void) if (!g_is_logged_in) return 0; if (time(NULL) >= g_active_session.expires_at) printf("[PSN] Session expired.\n"); return 0; return 1;

const PsnUser *psn_get_current_user(void) if (!g_is_logged_in) return NULL; return &g_current_user;

| Return code | Meaning | |-------------|--------------------------| | 0 | Success | | -1 | Generic error | | -2 | Invalid credentials | | -3 | Session expired | | -4 | Network error (stub) |

Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown();

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