Outriders -
It crashes occasionally. The lip-sync is awful. The final boss is a disappointing damage sponge. But when you leap off a cliff, slow time mid-air, empty an assault rifle into a captain’s face, then teleport behind his corpse before it hits the ground? Few games make you feel that cool.
People Can Fly set out to make a brutal, power-fantasy looter-shooter. They succeeded. It just took a few patches to get there.
And yet… it works. Not because it’s good, but because it commits. There is no ironic winking at the camera. Outriders plays its grimdark, post-apocalyptic soap opera completely straight. By the time you reach the forest zone—haunted by a demonic entity made of pure anomaly energy—you’re either rolling your eyes or nodding along. I was nodding.
Cross-play was broken for months. The endgame "Expeditions" were timed, which forced players into pure DPS builds, invalidating entire support playstyles. OUTRIDERS
That said, the crafting system saves it. You can pull any mod you’ve ever dismantled and slap it onto any weapon or armor piece. This means your level 50 "God Roll" purple shotgun can be as powerful as any legendary, provided you invest the resources. It’s a democratic system that rewards experimentation over pure RNG luck. If you played Outriders in April 2021, you remember the pain. The servers were a dumpster fire. The "inventory wipe" bug—where you’d log in to find every single piece of gear deleted—was a nightmare. People Can Fly had to literally restore items manually via support tickets.
The tone is aggressively early 2010s. Characters scream lines like, "I didn’t sign up for this!" and "That’s classified!" with absolute sincerity. The main antagonist, a dictator named Seth, monologues about "order" while wearing a leather trench coat. It’s ridiculous.
But now, looking back with clear eyes and countless patched updates, I think we were too harsh. And at the same time, maybe not harsh enough. It crashes occasionally
Every piece of armor can slot a mod that fundamentally changes how a power works. For example: one mod makes your "Earthquake" ability hit twice. Another makes it apply Bleed. Another makes Bleeding enemies explode on death. Before you know it, one button press clears a room in a chain reaction of red mist. This is Outriders at its best—chaotic, loud, and deeply satisfying. The Loot Problem: Quantity over Quality Okay, let’s talk about the elephant in the room: the loot treadmill.
When OUTRIDERS dropped in April 2021, the gaming world was skeptical. Developed by People Can Fly (the geniuses behind Bulletstorm and Gears of War: Judgment ) and published by Square Enix, it arrived in the shadow of Destiny 2 ’s dominance and Outriders ’ own disastrous demo server issues. Most critics wrote it off as "that other looter-shooter" — a game trying to cash in on a trend three years too late.
This creates a rhythm I haven’t felt since Doom (2016) . As a Devastator (the tank class), you’re an immortal boulder rolling downhill. As a Trickster, you’re a teleporting reaper. As a Pyromancer, you’re an area-denial arsonist. And as a Technomancer—well, you get to break the rules with turrets and long-range artillery, but even then, you’re encouraged to stand your ground, not hide. But when you leap off a cliff, slow
Outriders showers you in guns. Blue, purple, and eventually legendary (gold) drops happen constantly. You will spend a significant portion of your playtime in the menus, comparing stats, dismantling duplicates, and applying mods. For loot gremlins, this is heaven. For everyone else, it’s exhausting.
In the tutorial, the game literally tells you that staying behind a wall for more than three seconds will get you killed. Enemies have grenades, flanking AI, and "Breacher" units that rush you with shotguns. The only way to survive is to be aggressive. Use your movement skill (Teleport, Leap, or Gravity Jump) to close the gap. Heal by killing enemies close-range. Chain your abilities like a fighting game combo.
To the developer’s credit, they fixed almost all of it. The 2022 "Worldslayer" expansion overhauled the endgame, removed timers from most expeditions, added a roguelite "Trial" mode, and introduced the PAX skill trees (which are bonkers powerful). Today, Outriders is a stable, complete experience. But first impressions matter, and that launch tainted the game’s reputation forever. Short answer: Yes, especially with friends.
8/10 (7/10 at launch, 9/10 if you main Trickster) Have you revisited Enoch lately? Did the Worldslayer expansion win you over? Drop your thoughts in the comments—and for the love of the Anomaly, don’t forget to dismantle your blues.
The issue isn’t the quantity—it’s the distinctiveness. Legendary weapons have unique models and set perks, but 90% of the purples and blues look identical. You’ll see the same "Double Gun" skin for twenty hours. The armor is better, with each class having distinct silhouettes, but you’ll still be squinting at stat bars more than admiring your character.