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Op Auto Parry Gui Script <FAST>

-- Auto Parry Logic RunService.RenderStepped:Connect(function() if autoParryEnabled and character then -- Assuming a specific context for parrying: if isEquippedWithParryTool(character) then -- Add condition to detect enemy attack here -- For demonstration: local now = tick() if now - parryTime >= 0 then parryAction(character) parryTime = now + 1 -- Adjust timing based on game end end end end)

-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end Op Auto Parry Gui Script

-- Player and Character local player = Players.LocalPlayer local character = player.Character local playerGui = player.PlayerGui -- Auto Parry Logic RunService

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") Op Auto Parry Gui Script

-- GUI Setup local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui

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-- Auto Parry Logic RunService.RenderStepped:Connect(function() if autoParryEnabled and character then -- Assuming a specific context for parrying: if isEquippedWithParryTool(character) then -- Add condition to detect enemy attack here -- For demonstration: local now = tick() if now - parryTime >= 0 then parryAction(character) parryTime = now + 1 -- Adjust timing based on game end end end end)

-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end

-- Player and Character local player = Players.LocalPlayer local character = player.Character local playerGui = player.PlayerGui

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService")

-- GUI Setup local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui