Nouveau: Huawei
Whether you admire the engineering or fear the implications, one thing is clear: And so far, the world is watching. What do you think? Is Nouveau Huawei a genuine innovator or a regional player surviving on nationalism? Drop your thoughts below.
For years, Huawei was the world’s best-kept secret. In the West, it was the value alternative to Samsung. In tech circles, it was the underdog with the best cameras. But after 2019, everything changed. Sanctions hit. Google left. The applause died. nouveau huawei
It proves that a company can survive total decoupling by doubling down on vertical integration, domestic loyalty, and premium pricing. Whether you admire the engineering or fear the
Initially mocked as “Android without Google,” Harmony has matured into a distributed operating system. It doesn’t just connect your watch to your phone; it connects your car, your fridge, your glasses, and your laptop into a single fluid fabric. Drop your thoughts below
Nouveau Huawei is no longer begging Google for forgiveness. It is building the “walled garden” that Apple perfected, but with a twist. It is hardware-agnostic (in theory) but ecosystem-dependent in practice. If you buy into Nouveau Huawei, you aren’t buying a phone—you are buying a passport to a parallel digital nation. The "China First" Strategy Old Huawei wanted to conquer San Francisco. Nouveau Huawei has realized that Shenzhen is bigger.
Most expected a slow fade.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.