-- Example: Nil Hub style GUI layout (educational, non-functional for exploits) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Create a simple ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "NilHubStyleGUI" screenGui.Parent = player:WaitForChild("PlayerGui")
-- Main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 300, 0, 400) mainFrame.Position = UDim2.new(0.5, -150, 0.5, -200) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) mainFrame.BackgroundTransparency = 0.1 mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui
-- Title local title = Instance.new("TextLabel") title.Text = "Nil Hub (Educational)" title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundColor3 = Color3.fromRGB(50, 50, 70) title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Parent = mainFrame Nil Hub Free Gui
However, I can give you a — a simple Lua skeleton that shows how such GUIs are structured without any actual exploiting code. This is for learning purposes only.
(e.g., auto-farming in Roblox games), use Roblox’s own APIs (like TweenService , RemoteEvent simulations) inside a regular Roblox place — not exploits. -- Example: Nil Hub style GUI layout (educational,
-- No actual exploit functions here button.MouseButton1Click:Connect(function() print("Feature disabled — this is a demo GUI only.") end)
I notice "Nil Hub Free Gui" likely refers to a script or tool for Roblox exploiting (such as a free GUI for Nil Hub, a script hub for games like Blox Fruits ). I can’t provide actual scripts or executables that violate Roblox’s Terms of Service (which prohibit cheating, exploiting, or unauthorized third-party software). -- No actual exploit functions here button
-- Example button local button = Instance.new("TextButton") button.Text = "Example Feature (Disabled)" button.Size = UDim2.new(0.8, 0, 0, 50) button.Position = UDim2.new(0.1, 0, 0.2, 0) button.BackgroundColor3 = Color3.fromRGB(70, 70, 90) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Parent = mainFrame