mre_init(); mre_display_set_background(RGB(255, 255, 255)); mre_draw_text("Hello MRE!", 10, 10, RGB(0, 0, 0)); mre_update_display();
// Main loop simulation int main(void) mre_app_entry();
// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b)
#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1; mre sdk
void mre_draw_text(const char* text, int x, int y, DWORD color) // Simulate text drawing printf("[MRE] Draw text '%s' at (%d,%d) color %06X\n", text, x, y, color);
void mre_set_timer(int ms, int timer_id) printf("[MRE] Timer %d set for %d ms\n", timer_id, ms);
void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms); // Color macro #define RGB(r
void mre_kill_timer(int timer_id) printf("[MRE] Timer %d killed\n", timer_id);
I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments.
// Event handler void mre_handle_event(MRE_EVENT event, int param) static int screen_w = 240
int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h;
void mre_display_set_background(DWORD color) bg_color = color; printf("[MRE] BG color = %06X\n", color);
// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT;