Metin2 Python Loader Apr 2026
def load_map(self, map_name: str) -> Optional[bytes]: """Load map file""" paths = [ f'map/{map_name}', f'data/map/{map_name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None Main Loader Class ============================================ class Metin2Loader: """Main loader class for Metin2 game"""
args = parser.parse_args()
EPK_HEADER = b'EPK\x01' PAK_HEADER = b'PAK\x00' metin2 python loader
def _parse_skills(self, data: bytes): """Parse skill_proto data""" text_data = data.decode('utf-8', errors='ignore') lines = text_data.split('\n') for line in lines: if not line.strip() or line.startswith('#'): continue parts = line.split('\t') if len(parts) >= 8: skill = SkillInfo( vnum=int(parts[0]), name=parts[1], type=int(parts[2]), level=int(parts[3]), job=int(parts[4]), max_level=int(parts[5]), cooldown=int(parts[6]), mana_cost=int(parts[7]) ) self.skills[skill.vnum] = skill Resource Manager ============================================ class ResourceManager: """Manage game resources (images, sounds, maps)""" map_name: str) ->
@dataclass class SkillInfo: """Skill information structure""" vnum: int name: str type: int level: int job: int max_level: int cooldown: int mana_cost: int = 8: skill = SkillInfo( vnum=int(parts[0])
def load_mobs(self) -> Dict[int, MobInfo]: """Load mob_proto database""" possible_paths = [ 'data/mob_proto', 'db/mob_proto', 'mob_proto.txt' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_mobs(data) break return self.mobs