Map Dota 6.85 Ai -

public class LaneAssignment

Vector3 fountain = GetFountainPosition(hero.team); MoveTowards(fountain); if (hero.healthPercent > 0.6f) currentState = AIState.Laning;

void Assign(HeroAI hero, Lane lane)

[System.Serializable] public class MatchRecord

hero.assignedLane = lane; hero.currentState = AIState.Laning; hero.MoveTo(GetLanePosition(lane, hero.team)); Map Dota 6.85 Ai

void LaneBehavior()

| Difficulty | Reaction Delay | Last Hit Chance | Ability Use Skill | Team Coordination | |------------|----------------|------------------|--------------------|--------------------| | Easy | 0.5 sec | 40% | Basic (spam) | None | | Medium | 0.25 sec | 70% | Smart (combo) | Basic | | Hard | 0.1 sec | 90% | Perfect (dodge) | Full | | Insane | 0.05 sec | 98% | Proactive prediction | Perfect | 8. Event & Ping Responses void OnPlayerPing(Vector3 position, PingType type) if (hero.healthPercent &gt

void SaveMatch()

public class AIShopManager