// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen());
// GameScreen.java public class GameScreen implements Screen private OrthographicCamera camera; private SpriteBatch batch; private Texture playerTexture; private Vector2 playerPosition;
I understand you're looking to create a feature for Android games compatible with version 4.1.2 (API level 16, Jelly Bean). That's an older version, but still possible with some limitations. juegos para android version 4.1.2
public int getHighScore(String gameId) return prefs.getInt(gameId + "_highscore", 0);
@Override public void run() while (playing) update(); draw(); controlFPS(); // LibGDX core game class public class MyGame
private void draw() if (holder.getSurface().isValid()) Canvas canvas = holder.lockCanvas(); Paint paint = new Paint(); // Clear screen canvas.drawColor(Color.BLACK); // Draw player paint.setColor(Color.RED); canvas.drawCircle(playerX, playerY, 30, paint); // Draw score paint.setColor(Color.WHITE); paint.setTextSize(40); canvas.drawText("Score: " + score, 50, 80, paint); holder.unlockCanvasAndPost(canvas);
@Override protected void onResume() super.onResume(); gameView.resume(); String savedState = gameManager.loadGameState(gameId); if (savedState != null) gameView.restoreState(savedState); private SpriteBatch batch
// Feature: Load game state public String loadGameState(String gameId) return prefs.getString(gameId + "_state", null);