Java Games 220x176 ★ Extended & Quick
// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
startGame(); }
/** * SolidPieceGame - A retro-style Java game designed for 220x176 resolution. * Features smooth rendering, fixed timestep game loop, and solid visual blocks. */ public class SolidPieceGame extends JFrame {
while (running) { long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now; java games 220x176
private void startGame() { running = true; gameThread = new Thread(new GameLoop()); gameThread.start(); }
gamePanel = new GamePanel(); add(gamePanel); pack();
public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); } // Scale graphics to our game resolution g
private class GameKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { long currentTime = System.currentTimeMillis(); if (currentTime - lastMoveTime < MOVE_DELAY_MS) return;
// Game state private boolean running; private GamePanel gamePanel; private Thread gameThread;
private void initGame() { player = new SolidPlayer(WIDTH / 2, HEIGHT - 20); collectibles = new SolidCollectible[8]; for (int i = 0; i < collectibles.length; i++) { collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } score = 0; lastMoveTime = 0; fixed timestep game loop
private void checkCollisions() { Rectangle playerBounds = player.getBounds(); for (int i = 0; i < collectibles.length; i++) { if (collectibles[i] != null && collectibles[i].isActive()) { if (playerBounds.intersects(collectibles[i].getBounds())) { collectibles[i].deactivate(); score++; // Respawn new collectible to keep game alive collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } } } }
random = new Random(); initGame(); }
int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { player.moveLeft(); lastMoveTime = currentTime; } else if (key == KeyEvent.VK_RIGHT) { player.moveRight(); lastMoveTime = currentTime; } } } }
public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; }
public static void main(String[] args) { SwingUtilities.invokeLater(() -> { new SolidPieceGame(); }); } }

