User launches Steam → GreenLuma DLL injected → Steam API hooked ↓ App ID requested (e.g., 730) ↓ Check blacklist array (in memory) → If ID present → Return FALSE (not owned) ↓ If not blacklisted → Apply spoof/manifest logic → Return TRUE The blacklist check happens before any manifest spoofing. Even if you have valid depots, a blacklisted ID will never appear owned. 5. Default Blacklisted App IDs (common) Here is a frequently seen default blacklist:
BlacklistedApps=730,570,440,10 (730 = CS2, 570 = Dota 2, 440 = Team Fortress 2, 10 = Counter-Strike 1.6) When GreenLuma intercepts ISteamApps::BIsSubscribedApp or ISteamUser::GetUserOwnedApps : greenluma blacklist
| Version | Blacklist Location | Format | |--------|--------------------|--------| | GreenLuma 2020 (original) | GreenLuma_2020.ini | Blacklist= line | | GreenLuma 2024 / Reborn | GreenLumaSettings_2024.ini | BlacklistedApps= | | Some repacks | blacklist.txt (next to GreenLuma.exe ) | Plain list of IDs | User launches Steam → GreenLuma DLL injected →