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Gameprocesswatcher.cpp File

// Process selection bool setProcessByName(const std::string& processName); bool setProcessById(DWORD processId);

GameProcessWatcher::GameProcessWatcher() : m_hProcess(nullptr) , m_processId(0) , m_isWatching(false) , m_checkInterval(1000)

bool GameProcessWatcher::startWatching(int intervalMs) gameprocesswatcher.cpp

#pragma once #include <string> #include <thread> #include <mutex> #include <functional> #include <vector> #include <windows.h>

// Process monitoring bool startWatching(int intervalMs = 1000); void stopWatching(); bool isProcessRunning() const; bool setProcessById(DWORD processId)

struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ;

bool GameProcessWatcher::isProcessRunning() const if (m_processId == 0) return false; HANDLE hProcess = OpenProcess(PROCESS_QUERY_INFORMATION bool isProcessRunning() const

// Callbacks void setOnProcessExit(std::function<void(DWORD)> callback);

GameProcessWatcher::~GameProcessWatcher() stopWatching(); closeProcessHandle();

bool GameProcessWatcher::readMemory(uintptr_t address, void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesRead; if (!ReadProcessMemory(m_hProcess, (LPCVOID)address, buffer, size, &bytesRead)) return false; return bytesRead == size;

class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher();