Fivem Car Key Script Apr 2026
-- Key item name (create this in your database/items) Config.KeyItem = 'car_key'
-- Block vehicle start without key (prevent hotwiring) Citizen.CreateThread(function() while true do Citizen.Wait(100) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if not hasKey and GetPedInVehicleSeat(vehicle, -1) == ped then SetVehicleEngineOn(vehicle, false, false, true) Citizen.Wait(500) end end end end) Add this item to your items table:
-- Toggle engine on/off (only if you have key) Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustPressed(0, 303) then -- U key (change in config) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) lib.callback.await('carkeys:hasKey', false, plate) if hasKey then engineOn = not engineOn SetVehicleEngineOn(vehicle, engineOn, false, true) if engineOn then Config.Notify('Engine started', 'success') else Config.Notify('Engine turned off', 'info') end else Config.Notify('You don't have the key!', 'error') end end end end end) fivem car key script
-- Get vehicle from player's last entered Citizen.CreateThread(function() while true do Citizen.Wait(1000) local ped = PlayerPedId() if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) if vehicle ~= currentVehicle then currentVehicle = vehicle local plate = GetVehicleNumberPlateText(vehicle) -- Check if player has key lib.callback.await('carkeys:hasKey', false, plate) hasKey = result if not hasKey then Config.Notify('You do not have the key for this vehicle!', 'error') -- Eject player from driver seat if GetPedInVehicleSeat(vehicle, -1) == ped then TaskLeaveVehicle(ped, vehicle, 0) end else vehicleLocked = false Config.Notify('You have the key for this vehicle', 'success') end end else currentVehicle = nil engineOn = false end end end)
client_scripts { 'config.lua', 'client.lua' } -- Key item name (create this in your database/items) Config
-- Give a car key to a player RegisterNetEvent('carkeys:giveKey') AddEventHandler('carkeys:giveKey', function(plate, targetId) local src = source local xPlayer = Framework.GetPlayerFromId(src) local targetPlayer = Framework.GetPlayerFromId(targetId)
carkeys/ ├── fxmanifest.lua ├── client.lua ├── server.lua ├── config.lua └── html/ (optional – for UI notifications) 🔧 1. fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'YourName' description 'Car Key System for FiveM' version '1.0.0' false) then local vehicle = GetVehiclePedIsIn(ped
-- Lock/unlock keybind Config.Keybind = 'L' -- default key to lock/unlock
-- Remove key from player (when vehicle is sold/destroyed) RegisterNetEvent('carkeys:removeKey') AddEventHandler('carkeys:removeKey', function(plate) local src = source local xPlayer = Framework.GetPlayerFromId(src) local keyItem = string.format('%s_%s', Config.KeyItem, plate) xPlayer.removeInventoryItem(keyItem, 1) end)
if targetPlayer then local keyItem = string.format('%s_%s', Config.KeyItem, plate) targetPlayer.addInventoryItem(keyItem, 1) TriggerClientEvent('carkeys:keyReceived', targetId, plate) Config.Notify('Key given for vehicle: ' .. plate, 'success') end end)
dependencies { 'es_extended' -- or 'qb-core' depending on your framework } Config = {} -- Framework (esx or qb) Config.Framework = 'esx' -- change to 'qb' if using QBCore