Fe Player Lifter Script Apr 2026
local function onTouch(otherPart) local character = otherPart.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid and not activeCharacters[character] then activeCharacters[character] = true liftCharacter(character) end end
-- Apply velocity repeatedly while character remains on lifter while activeCharacters[character] do rootPart.Velocity = Vector3.new(rootPart.Velocity.X, upwardVelocity, rootPart.Velocity.Z) task.wait(0.1) -- Adjust for smoothness end end FE Player Lifter Script
Introduction In Roblox development, creating interactive objects that can lift or move players is a common mechanic for elevators, moving platforms, conveyor belts, or "gravity lift" zones. However, with FilteringEnabled (FE) —now mandatory in all Roblox experiences—you cannot simply move a player’s character from a LocalScript. Any physical interaction must be handled by the server to prevent exploits and ensure all clients see the same behavior. 0 end local active = {}
local function onTouch(otherPart) local character = otherPart.Parent local humanoid = character:FindFirstChild("Humanoid") or "gravity lift" zones. However
local function isCharacterValid(character) local humanoid = character:FindFirstChild("Humanoid") return humanoid and humanoid.Health > 0 end
local active = {}