Extreme Race Game Unity | Direct
public static UIManager Instance;
if (vignette != null) vignette.intensity.value = 0.3f; if (motionBlur != null) motionBlur.shutterAngle.value = 180f; if (chromaticAberration != null) chromaticAberration.intensity.value = 0f;
void Start()
[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame;
if (other.CompareTag("Checkpoint"))
IEnumerator BoostCoroutine()
void Awake()
void Update()
void EndDrift()