Extreme Race Game Unity | Direct

public static UIManager Instance;

if (vignette != null) vignette.intensity.value = 0.3f; if (motionBlur != null) motionBlur.shutterAngle.value = 180f; if (chromaticAberration != null) chromaticAberration.intensity.value = 0f;

void Start()

[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame;

if (other.CompareTag("Checkpoint"))

IEnumerator BoostCoroutine()

void Awake()

void Update()

void EndDrift()