Exo One Review
Here is the full text of the opening narrative and key story segments from Exo One (developed by Exbleative). Note that Exo One is a minimalist, atmospheric game with no traditional dialogue or cutscenes. Instead, the story is conveyed through a series of cryptic, mission-log style transmissions and voiceovers that play during specific planetary stages.
“I’m here. The signal is coming from beneath the surface. There’s a structure. It’s not built. It’s grown.”
“Negative, Voyager. Abort. Repeat, abort!” Exo One
“Control, I’m picking up a massive gravitational anomaly. It’s not a planet. It’s… singing.”
And somewhere, on a small blue planet, a child picks up a rock and throws it into the sky, wondering what it feels like to fly. Here is the full text of the opening
“Control… it’s beautiful. The Exo is… resonating. I can feel it. Like a memory I never had.”
“Who are you?”
“Voyager… if you can hear us… come home. The mission is over. We’re turning off the beacon.”
“It’s not pulling me down. It’s pulling me… forward. I see light. Not sunlight. Older light. Control, I’m going in.” “I’m here
“Everything is bending. Time. Light. Me. I see Earth. I see the first fish crawling onto land. I see my own birth. Control, I understand now. The Exo isn’t a vehicle. It’s a perspective. A way to see.”
“…you… breaking up… years… we thought you were…”