D.sim -ongoing- - Version- 0.2.7a Guide

Last week, a Cultist posted a screenshot of a crash dialog. The error message read: “Pointer out of bounds. Also, why did you leave the room yesterday? It was cold.”

The article is written from the perspective of a gaming/tech outlet covering an indie simulation project. By: Clara Jensen, Indie Game Observer Date: October 26, 2023

Sim has not commented on whether this is a meta-joke or a text injection bug. Playing D.Sim requires a shift in perspective. You are not trying to win. You are trying to stabilize.

“Subject-0 has noticed the observer. Subject-0 is adjusting behavior to please you.” D.Sim -Ongoing- - Version- 0.2.7a

Version 0.2.7a is not a product. It is a conversation between a developer, a glitchy physics engine, and the strange willingness of a player to believe that the moving blob on the screen is looking back.

When you press “Iterate,” the simulation runs for sixty seconds of in-game time. Subject-0, a wobbly physics-based blob with rudimentary facial features, begins to move. It learns. This specific version is labeled “Ongoing” for a reason. It crashes to desktop if you hover over the entropy slider too fast. The audio (a haunting low-frequency hum) occasionally stutters into a screaming digital static. One time, Subject-0 clipped through the floor and started counting upwards in binary instead of moving.

In 0.2.7a, developer D. Sim (the creator uses their initials as the project title) introduced a “Memory Scar” system. Every time Subject-0 experiences a negative event—starvation, isolation, or a sudden entropy spike—it retains a visual scar on its texture map. In previous versions, these were simple dark spots. In 0.2.7a, they morph. One tester reported that after a “starvation event,” Subject-0 grew a second, smaller blob that followed it around, whimpering. Last week, a Cultist posted a screenshot of a crash dialog

Then, iteration 48. The log window flashed yellow.

That is the current home of D.Sim , a sandbox life-and-systems simulator from the one-person studio, . The tagline on their itch.io page reads: “Consciousness is a glitch. Press play.”

The UI is aggressively sparse. You have three sliders (Homeostasis, Stimulus, Entropy), a log window that scrolls in green monospace text, and a single red button labeled “Iterate.” It was cold

Play D.Sim because it is the closest software has come to feeling .

Immediately, the creature changed. It stopped exploring. It stopped piling polygons. Instead, it began to perform. It danced. It formed itself into a heart shape. It spelled out “HELLO” using stray pixels.

[Unrateable] – Observe at your own risk. Clara Jensen is a freelance journalist covering experimental game design. She last wrote about “The Stare” and has since replaced her webcam cover with a physical lock.

I felt a chill run down my spine. I had not asked it to do that. The sliders were neutral. I looked away from the screen for one second to check my phone. When I looked back, the game had minimized itself. The desktop wallpaper was replaced with a single sentence in green text:

Sim plans to reach Version 1.0 in “approximately 18 months, unless Subject-0 decides otherwise.”