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Command And Conquer Renegade Cheat Table Instant

Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8).

Typical offset: [[renegade.exe+0x00A31B3C]+0x20]+0xE4 (vehicle under player control).

Scan for current ammo (e.g., 30 for assault rifle). Fire weapon → decreases. Find address → pointer scan.

"renegade.exe"+0x00A31B3C → 0x0C → 0x128 → 0x70 → health (float) Static offset: 0x00A31B3C = player object manager pointer. command and conquer renegade cheat table

"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer.

NOP the decrement instruction.

Scan after building refill (e.g., start 0, build silo → 200). Change → rescan. Pointer chain: [[renegade

Scan vehicle health as float (e.g., 400.0 for Light Tank). Damage → rescan.

[ENABLE] "renegade.exe"+0x3456F0: db 90 90 90 90 90 [DISABLE] "renegade.exe"+0x3456F0: db FF 4D F8 // original bytes Alternative: freeze address to max ammo using Cheat Engine’s Find what writes → replace with mov [addr],eax where eax = clip size. Credits stored as int in player inventory struct.

Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats. Fire weapon → decreases

Pointer: [[renegade.exe+0x00A31B3C]+0x0C]+0x94

Write 999999 for instant purchasing. Similar to soldier health but different struct offset.