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Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update Apr 2026

Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update Apr 2026

But hold on. This one’s different.

Later this year, we’re releasing a workshop. Think greebles, nano‑panels, and procedural wear‑and‑tear. But hold on

Blender 2.8 isn’t “new” anymore. It’s mature. The add-ons we rely on (Hard Ops, BoxCutter, Mesh Machine) have evolved. Keyboard shortcuts have settled. We wanted to reflect that stability. The add-ons we rely on (Hard Ops, BoxCutter,

Gleb Alexandrov & Aidy Burrows Category: Tutorials / Product Update Reading Time: 6 minutes We know what you’re thinking. “Not another ‘we updated the UI’ post.” we’re releasing a workshop.

| Old | New | |-----|-----| | 12 basic decals | 34 decals (numbers, warning stripes, vents) | | 2 material packs | 6 material packs (anodized aluminum, carbon fiber, painted metal, worn steel) | | 1 example scene | 4 full example scenes (mech arm, sci-fi crate, drone, spaceship hull) | | No add‑on guide | (Hard Ops + BoxCutter recommended settings) |

The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond.

We include in the new .blend resource pack. Updated Assets & Resources The original course came with a good toolkit. The updated version includes: