But this time, my soldier doesn’t raise his gun. He turns toward the fourth wall. His face is a low-res smear of grief.

“Don’t,” he says. His lips don’t move. The subtitles do. “Don’t reboot me again.”

The error message appears in clean, white sans-serif text, as if a lawyer wrote it. DirectX encountered an unrecoverable error. But that’s a lie. The error is me. The error is the moment I pulled the trigger on the drowned highway. The error is the dog—Riley—staring at me from the bottom of the ravine in every single flashback, his digital fur still clipping through the rocks.

Rorke’s knife is still in my shoulder. I can feel it there, even in the menu. Even after I reboot.

The screen doesn’t go black. It goes grey—the color of concrete, of dead satellites, of the ash that settled over no-man’s-land three years ago.

The grey screen returns. Not a crash. A mercy.

I reach for the power strip with my foot.

I click “OK.” The engine restarts. The helicopter blades begin to chop again, same as always. “Bravo Six, we are oscar mike.”