Calculadora Pangya Em Flash ◎

.sub color: #ecd9b4; font-size: 0.7rem; background: #1e2a1bcc; display: inline-block; padding: 4px 12px; border-radius: 40px; backdrop-filter: blur(2px); margin-top: 8px; font-weight: bold;

.input-group label i font-style: normal; font-size: 1.1rem; calculadora pangya em flash

<div class="meter-panel"> <div class="power-label"> <span>🔋 ADJUSTED POWER (%)</span> <span id="percentValue">0%</span> </div> <div class="bar-bg"> <div class="bar-fill" id="powerFillBar"></div> </div> </div> .sub color: #ecd9b4

<div class="result-area"> <div class="power-recommend" id="powerOutput">--.--%</div> <div class="details" id="detailInfo"> <span>🏁 Final power</span> <span>⚡ Impact: --</span> <span>🎯 Suggested swing</span> </div> </div> padding: 4px 12px

// override refresh to also trigger warning style const originalRefresh = refreshCalculation; window.refreshCalculation = function() originalRefresh(); let powerNum = parseFloat(powerOutputSpan.innerText); if(powerNum >= 108) powerOutputSpan.style.textShadow = "0 0 6px red"; powerFillBar.style.background = "linear-gradient(90deg, #ff3a2a, #cc1100)"; else powerOutputSpan.style.textShadow = "0 3px 0 #7a3e1a"; if(powerNum <= 110) powerFillBar.style.background = "linear-gradient(90deg, #ffb347, #ff7e05)"; ; refreshCalculation = window.refreshCalculation; // rebind event listeners to new refresh? already using refreshCalculation, reassign // Overwrite the refresh used in events: const newRefresh = () => window.refreshCalculation(); ; allInputs.forEach(input => input.removeEventListener('input', refreshCalculation); input.removeEventListener('change', refreshCalculation); input.addEventListener('input', newRefresh); input.addEventListener('change', newRefresh); ); calcBtn.removeEventListener('click', refreshCalculation); calcBtn.addEventListener('click', newRefresh); // call final set newRefresh();

// Additional nuance: simulate "pangya luck" note but no randomness for consistent fair play // Also ensure that when target distance is greater than maxClubDistance*1.1, we show max power warning. // This is covered by clamping, but we can add extra visual alert function addOverPowerWarning() let powerVal = parseFloat(powerOutputSpan.innerText); if(powerVal >= 108) powerOutputSpan.style.animation = "pulse 0.5s ease-in-out"; setTimeout(() => powerOutputSpan.style.animation = ""; , 500);