Agsgetcrossfiregpucount Apr 2026

// Retrieve GPU names from gpuInfo for (int i = 0; i < gpuInfo.numDevices && i < AGS_MAX_GPUS; i++) { if (gpuInfo.devices[i].deviceName[0] != '\0') { info.gpuNames.push_back(std::string(gpuInfo.devices[i].deviceName)); } }

Purpose Detect if the system has an AMD CrossFire setup, retrieve the number of active GPUs, and provide real-time status for performance tuning or display output. Code Implementation // CrossFireGPUDetector.h #pragma once #include <windows.h> #include <amd_ags.h> #include <string> #include <vector> agsgetcrossfiregpucount

return info; }

struct CrossFireInfo { bool isCrossFireEnabled; int gpuCount; std::vector<std::string> gpuNames; bool isAMDPlatform; std::string errorMessage; }; // Retrieve GPU names from gpuInfo for (int

if (!detector.Initialize()) { std::cout << "Failed to initialize AMD AGS. Non-AMD system?" << std::endl; return -1; } gpuInfo.numDevices && i &lt

// Get CrossFire GPU count info.gpuCount = GetCrossFireGPUCout(); info.isCrossFireEnabled = (info.gpuCount > 1);

// CrossFireGPUDetector.cpp #include "CrossFireGPUDetector.h" #include <iostream>