var body = new Circle(40); body.setColor("white"); ghost.add(body);
var ghost; var dx = 2; var dy = 1; function start() drawGhost(200, 200); setTimer(moveGhost, 20);
ghost.setPosition(x, y); add(ghost);
var eye2 = new Circle(8); eye2.setPosition(220, 190); eye2.setColor("black"); add(eye2); (e.g., blinking eyes, movement, or a mouth): Here’s an example with floating movement :
ghost.setPosition(newX, newY); If you can share or which part you're stuck on, I can give you a precise solution.
var eye2 = new Circle(8); eye2.setColor("black"); eye2.setPosition(20, -10); ghost.add(eye2);
function moveGhost() newY < 40) dy = -dy;
function drawGhost(x, y) ghost = new Group();
function start() var ghost = new Circle(40); ghost.setPosition(200, 200); ghost.setColor("white"); add(ghost); var eye1 = new Circle(8); eye1.setPosition(180, 190); eye1.setColor("black"); add(eye1);
var eye1 = new Circle(8); eye1.setColor("black"); eye1.setPosition(-20, -10); ghost.add(eye1);