3ds Text Editor Link
-- Create text shape local txt = text() txt.text = edt_text.text txt.font = ddl_font.selected txt.size = spn_height.value txt.kerning = spn_kerning.value txt.leading = 0
currentTextNode = txt pb_status.value = 100 pb_status.color = green format "3D Text '%' created successfully\n" edt_text.text return txt ) 3ds text editor
-- Optional: Convert to Editable Poly for better control convertToPoly txt -- Create text shape local txt = text() txt
-- Function: Update existing text (recreate for simplicity) fn updateText = ( if currentTextNode != undefined then ( local oldPos = currentTextNode.pos local oldRot = currentTextNode.rotation local oldScale = currentTextNode.scale local newText = create3DText() if newText != undefined then ( newText.pos = oldPos newText.rotation = oldRot newText.scale = oldScale ) ) else create3DText() ) 3ds text editor