2.5d Toolkit Apr 2026

Convert mouse click to 2.5D grid cell:

Vector3 GetGridPosition(Vector3 worldPos) float tileSize = 1f; float x = (worldPos.x / tileSize + worldPos.z / tileSize) / 2; float z = (worldPos.z / tileSize - worldPos.x / tileSize) / 2; return new Vector3(Mathf.Round(x), 0, Mathf.Round(z)); 2.5d toolkit

// Simple Y-axis sorting void Update() spriteRenderer.sortingOrder = (int)(-transform.position.y * 100); Convert mouse click to 2